SuperData analyzed income of more than 500 video games and 100 of their publishers in 2016. In general, the market of interactive entertainment revenues were $ 91 billion dollars. And the most profitable game became eSports League of Legends with revenues of $ 1.7 billion. However, net income of eSports as a whole amounted to $ 0.9 billion.

Revenues eSports in 2016 by region and the number of spectators

As we can see, the most profitable region in the world for 2016 in e-sports has become Asia with an income of more than $ 328 million dollars. Further, almost level are North America and Europe, with rates at $ 270 million. Rest of the world, including Africa, South America and so on, a little higher than the record low of $ 19 million.

Similar percentage figures have developed in terms of number of viewers by region:

  • Asia: 125 million people
  • Europe: 46 million people
  • North America: 39 million people
  • Rest of the world: 5 million people
  • TOTAL: 213.8 million people

With regard to cyber tournaments researchers recorded the amount of 78.3 million dollars, which includes all prize budgets for 2016 Of these, the largest budget showed The International 6, from $ 20.8 million.. With a large margin should be more on the League of Legends World Championship with 5.1 million. Doll.

In respect of the profits in the rankings for cyber games in 2016 remained the most profitable League of Legends with 1.7 bln. dollars net revenue. Next come:

  • Crossfire – 1.1 billion dollars
  • Call of Duty: Black Ops III – $ 591 million
  • Overwatch – $ 585.6 million
  • World of Tanks – 0.4 billion
  • FIFA 16 – $ 0.39 billion
  • DOTA 2 – $ 0.26 billion
  • CSGO – $ 257 million

In general, the market for interactive entertainment in 2016 gave $ 91 billion dollars.

  • Mobile Games: US $ 40.6 billion
  • PC Games: US $ 35.8 billion
  • Console games is 6.6 billion
  • ESports: 0.9 billion

The rapidly growing advertising niche in the video game. At the end of 2016 it amounted to 4.4 bln. Dollars in revenue. This Twitch earned 1.9 billion dollars, and YouTube – 1.6. Market virtual reality experts estimated at 2.7 bln. dollars.

Yuri Donchenko