In the Dota 2 update on May 15, developers removed all talents for the speed of revival and remade the economy. The skills of several heroes and objects were also balanced. The patch received the number 7.06.
(Mechanics of the Union creeps finisher)
- – The allied creep now gives 30% of experience to its team;
- – Now, when the enemy finishes his creep, for him is given not 50%, but 70% of experience.
- – Sanctuaries are now inactive from the beginning of the game and are activated on the 5th minute;
- – The number of sanctuaries on the base is reduced from 5 to 3;
- – Increase in mana regeneration speed is reduced from 1 to 0.75 per minute.
- – Added an additional crochet-sweeper for the first 15 minutes on the middle line;
- – Creeps meet closer to the tower on a complex line;
- – The duration of agra creep has been reduced from 2.5 to 2.3;
- – Cooldown Agra creeps increased from 2.5 to 3;
- – The radius of the creep on the line is reduced from 850/800 to 750.
- – Neutrals now appear every minute;
- – Neutrals now give 20% less gold and experience;
- – Neutrals now give 2% more experience and gold for every 7.5 minutes.
- – Buildings damage from the siege type of attack is increased from 150% to 250%;
- – Catapult’s health increased from 550 to 875;
- – Catapults appear every tenth wave instead of every seventh;
- – Additional crows of ranged and catapult appear after 40 minutes instead of 45.
- – Increase of strength for all heroes increased by 0.3;
- – With each unit of strength, the hero gets 0.06 to regenerate his health instead of 0.03;
- – Basic regeneration of health reduced by 0.25;
- – Magic damage is increased by 1% for every 14 intellects instead of 15;
- – For a unit of intelligence is given 11 mana instead of 12;
- – The base mana cost has been increased from 50 to 75.
- – Basic experience for the killed creep-swordsman is reduced from 45 to 40;
- – Additional gold for improved creeps is reduced from 3 to 1;
- – Gold for short / ranged barracks is reduced from 275/225 to 225/150 for each player;
- – Gold for Roshan is reduced from 200 to 150;
- – Gold for the sanctuary is reduced from 150 to 125;
- – The formula for calculating the loss of gold at death is changed from “100 + total value / 50” to “50 + total value / 40”;
- – The reward to the team for the third tower is reduced from 240 to 200;
- – The reward to the team for the fourth tower is reduced from 280 to 200.
- – The reward of experience and gold for the murder of illusion is changed from “5 + level of illusion” to “2 * level of illusion”;
- – The damage from illusions on buildings is reduced from 50% to 40%;
- – Redemption recharge time increased from 7 minutes to 8;
- – Now cheese falls out of the second Roshan;
- – The increase in armor from Roshan with each improvement is increased from 1.1 to 1.3;
- – After 40 minutes runes appear on both points on the river;
- – Misses when striking the rise now do not work for flying units;
- – Fixed a number of problems with the passage of the lower creeps of Darkness between the first and second towers;
- – The radius in which allied heroes increase the armor of the towers, grew from 1400 to 1600.